Gamification 90 min session

What do you get when you cross an upper school game design class with a sixth grade math class? You get a unique gamified unit that poses tangible challenges to designers and an engaging, immersive world for students. Gamification, the application of game elements to non-game situations, is a popular method for engaging people in non-game environments. We’ll explore the various aspects of gamification, the process of creating an immersive gamified environment, including lesson plans and challenges, our own steps towards collaboration, and technologies used in the creative process. Participants will leave with concrete, practical tips for creating gamified lessons across all ages and disciplines.

Facilitator(s): Jesse Robinson and Joe Steiner
Maximum number of participants: 10